![]() ![]() If the percentage was the issue, they would be on steam, selling the game from their own website and getting both channels of sales. Steam is a sliding scale, it starts at 30 and goes down with sales.Īlso, the publisher can make steam keys for free and sell them anywhere, including from their own website and steam takes 0% (nothing) from the sale of steam keys through other sites. 30% is pretty steep though so theres that. Well let me see if it was on GoG or steam that would be a sale from me maybe even the deluxe edition, Epic= no money from me. It's the only thing that makes steam better than all the others. The only bad thing about epic is the lack of community engagement via forums. ![]() ![]() Steam is unbeatable in this regard.īut all in all, if it wasn't for exclusives, we, as customers, could only benefit from this "war". And funny enough, some Epic Store VR games require Steam VR.Īnd finally, the thing that I always like to point out: Linux support. Steam VR is also a big deal for non-oculus users. Better performance, less clutter, better library management, etc. First of all, even without considering the community stuff, the program itself is just better in every way. I just want to start saying that I agree that Steam's cut is a little too much compared to Epic, but on the other hand, a game on Steam has a much larger user base abd higher chance of being sold.īut anyway, I can think of a lot more reasons why Steam is better than Epic for us users. ![]() Epic takes less money than steam does from the devs. Also funnily enough and to hurt your argument further, by buying on epic more of my money goes to the devs than had i gotten it on steam. Money talks and i am not waiting several months standing on a hill nobody cares about. ![]()
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